IRON NEST Missions in Order

The full release has a 15-mission sequence ending with White Shells. Mission names are confirmed by official Steam achievements; numbering and order are cross-checked against the Speedrun.com structured levels API and current community data.

Scope note: This is a campaign hub, not a fabricated walkthrough for every mission. Detailed pages are added only when there is independent search demand and enough current evidence.

All 15 missions and achievements

#MissionStory or completion achievementAll-gold achievement
1Calibration FireJust CalibratingDuty Fulfilled
2Fire and LightHonour SaluteMarksman's Honour
3LiberationFor Their Own GoodExemplary Service
4Counter-BatteryFirst ReplyDistinguished Conduct
5Iron RoadAll ClearCrowned in Brass
6Siege of CartagenaBreakoutNaval Commendation
7The GorgeCold StartValour Under Fire
8Rock of GibraltarFlying False ColoursOrder of Merit
9Dead ReckoningSteady HandsQuiet Precision
10Fire on CallThe Gun AnswersIron Discipline
11High TideBeachhead DeniedCoastal Defence Medal
12Blind FireNothing Was ThereUnshaken
13Phantom BatteryMirror ImageMaster Gunner
14Final HarvestIn the DarkNight's Precision
15White ShellsOne of four ending achievementsPride of Castile

Some lists show fourteen ordinary completion achievements because White Shells resolves through one of four endings. That does not make it a fourteen-mission campaign.

Where to start

Calibration Fire teaches the firing chain. Use it to verify current controls and the first-shot sequence described in our beginner guide.

Counter-Battery introduces a time-sensitive multi-wave problem where reconnaissance choices and precomputed targets matter. Open the Counter-Battery guide for the strongest current evidence and unresolved timer details.

White Shells carries the four official ending achievements. The endings guide separates official achievement facts from current community-tested trigger routes.

If you are optimizing campaign performance, the gold medals checklist maps every mission to its official all-gold achievement and labels current threshold quality.

Why most missions do not have thin pages yet

An individual mission receives its own guide only when it has a distinct search task and enough material to answer it. Repeating the mission title, an achievement name, and generic tips would create a low-value page and split internal authority.

The first planned deeper mission page is Siege of Cartagena because it has independent demand and enough mission-specific material. It remains a later P1 page rather than blocking this P0 launch.

Older community walkthroughs often cover three demo missions. They are useful historical clues but cannot fill objectives, enemy counts, unlock rules, or failure conditions for the full fifteen-mission release. Those details require current-build play evidence.

Campaign evidence still needed

The public evidence does not yet support a complete per-mission table of coordinates, enemy numbers, difficulty changes, unlock conditions, save rules, and failure states. This site will not infer them from achievement titles.

For future updates, each mission record should include the game build, objective sequence, new mechanic, relevant achievement, medal conditions, and direct evidence. Changes should be versioned rather than overwritten.

Sources and methodology

Reviewed August 9, 2026 for game build 1.0 (1558). Mission names: official-confirmed. Fifteen-level order: cross-checked.